with some FBX, materials and textures because in some case they are different.with the user defined layer because all of them is lost.In order to take my sources on a Windows machine, I had to change the name of some folder and others files to make a sort of compatibility between 2 different file system. trying export a package of the entire project and import it on win.copying the entire folder from mac to win.To tell you the thruth I already tried to do such a thing in 2 ways:
Ĭan I use my entire project folder by copying it on a folder under Windows or have I to convert something before making this? Sorry to bother but this time my question is simpler: I would like to take my project developed on Mac OS X Tiger under a Mac PRO with Unity 2.1 and bring it under Windows with Unity 2.5.1.